![]() Advancement takes place at a narratively satisfying rate. In light of all of this, the Strength of Thousands AP feels like a breath of fresh air. And pretty much every AP is written with the implicit assumption that the PCs will resolve most encounters violently, with enemies fighting to the death, and the PCs expected to wrack up an impressive body count along the way. (For one of the most glaring examples of this, the last book of Age of Ashes has the PCs dealing with level 19(!) city guards.)ģ. When it gets to higher level play, many APs at least partially fail to appropriately justify the higher-level challenges that the PCs face in a way that feels appropriately epic. It’s hard to square this with typical fictional narratives, where one becomes a mighty wizard, or the world’s best swordsman, over decades of study and experience.Ģ. Most APs will bring the PCs from level 1-20 in a matter of months. (This is a holistic review that’s been written for the AP as a whole, excepting the 6th book which has been delayed for shipping delays.)Īlthough I love Paizo APs, there are certain features of them that have always felt a bit awkward. I had a similar experience with Despair on Danger Island, and while I love Luis Loza’s writing when it comes to his incredible worldbuilding, I want him to improve upon providing ways for players to interact with those worlds. This book has such interesting concepts that fall so far flat in actual play. The book ends with the PCs being told, “hey, is that guy who founded your school still on Mars? Wait, you didn’t know that?” which is the only bit of set-up you get for book 5. But don’t worry, there’s a cheap memory-erasing plot device so none of them will remember it. And then you have to defend the city against all the people you just spent all of chapter 1 trying to befriend. The PCs go and find this hidden city that no one has ever been to and told the tale, but the excitement quickly wears off as you realize that once you get to the city, there’s… nothing to do there. The final chapter is another disappointment. It’s a quick little dungeon crawl with a plot point that alters the game world in a significant and satisfying way. If you have a group that loves political intrigue, they’re likely going to want to roleplay out each interaction with the NPCs, and it is a headache to try and do that.Ĭhapter 2 is great. There’s also no guidance as to how each NPC slowly changes their mind over time, and how to convey that. As written, influencing each NPC requires several meetings with them, and it’s hard to find enough topics of conversation to fill those meetings. However, very little guidance is given as to their personalities, and in practice I found roleplaying them to be exceedingly difficult. There are several NPCs that need to be influenced, and all have detailed backstories. Chapter 1 has the PCs traveling to a city ruled by an evil child god, and the PCs must convince his advisors to change his mind about killing all outsiders to the city. I ran this book of the adventure path several months ago, but it’s left a sour taste in my mouth ever since and I need to articulate why. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG. New monsters, new magic, and new diplomatic options provide a bounty of opportunities for adventure!Įach monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. ![]() This adventure also details the other teachers that are the heroes' peers and presents a comprehensive look at Walkena, the evil child mummy-god of Mzali. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. "Secrets of the Temple-City" is a Pathfinder adventure for four 12th-level characters by Luis Loza. If the heroes can't thwart the army, it will plunder the village's treasures and unleash an ancient evil contained since the world was covered in darkness! But the mummy-god's military is on the march. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's knowledge and protection. ![]() Scottish rite 29th degree.From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. ![]()
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